This sounds odd at first, but it actually allows the player to more easily streamline dodging into their attack routines. The game’s dodging mechanic requires pressing both the Square and X buttons on the PlayStation 4 controller simultaneously (Lost Soul Aside will be a timed PS4 exclusive when it's released). Players can attack using a variety of different melee weapons (three were included in the demo) and they can even switch between weapons mid-combo, allowing them to mix things up by utilizing each weapon’s different strengths. Lost Soul Aside was created by a single developer, an industrial design student named Yang Bing who hails from mainland Asia, and it has already drawn comparisons to AAA games like Devil May Cry, Ninja Gaiden, Bloodborne, and even Final Fantasy 15.ĭuring PSX 2017, a small-scale playable demo for Lost Soul Aside was available, and it proved to be so popular that it drew in incredibly long lines of PSX attendees hoping to get their chance to play it.Īccording to reports from those who did get to play the demo, Lost Soul Aside features a combat system that aims to combine the deliberate pacing of Dark Souls with the more action-packed spectacle of Final Fantasy. If the name Lost Soul Aside sounds familiar that’s because it was actually first unveiled way back in August of 2016. This year’s PlayStation Experience event wasn’t very memorable (at least in comparison to the Game Awards event which happened only a few days earlier), but there was one game present on the PSX showroom floor which ended up being a surprise hit: the action-combat game Lost Soul Aside.
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